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ENTROPY

Probabilistic Bitcrusher

€49

Most bitcrushers apply reduction deterministically — a fixed bitdepth, a fixed sample rate. ENTROPY replaces that certainty with probability. Each sample has a chance of being crushed, quantised, or passed clean, controlled by a chaos value and per-bit probability sliders rather than a static bitdepth.

Independent control over all 8 bits lets you keep the MSBs stable while randomising the least significant bits — creating grit that sounds natural rather than mechanically quantised. An envelope follower with a hard gate protects transients from destruction, or can be inverted to crush only the loudest moments.

The result is reduction that breathes. Artifacts shift and evolve rather than sitting static in the mix. From subtle digital grit to stochastic disintegration, ENTROPY treats destruction as a function of chance.

Parameters

Group Parameter Range Default Description
Probability Chaos 0% — 100% 0% Global probability that any given sample will be processed. Log-scaled — small values produce sparse, infrequent artifacts.
Probability Hang 0% — 100% 0% Probability that the previous crushed value is held rather than recalculated. Creates stutter and freeze effects.
Probability Window 1 — 4096 samples 1 Sample window over which crush decisions are evaluated. Larger windows produce blockier, more sustained artifacts.
Transient Preserve -60 dB — 0 dB -60 dB Envelope gate threshold. Signals above this level bypass processing, protecting transients from destruction.
Transient Preserve Inverse Off / On Off When enabled, inverts the gate — only signals above the threshold are crushed, leaving quiet passages clean.
Bits B1 (MSB) 0% — 100% 100% Probability that bit 1 (most significant) is crushed. Lower values preserve coarse amplitude structure.
Bits B2 0% — 100% 100% Per-bit crush probability for bit 2.
Bits B3 0% — 100% 100% Per-bit crush probability for bit 3.
Bits B4 0% — 100% 100% Per-bit crush probability for bit 4.
Bits B5 0% — 100% 100% Per-bit crush probability for bit 5.
Bits B6 0% — 100% 100% Per-bit crush probability for bit 6.
Bits B7 0% — 100% 100% Per-bit crush probability for bit 7.
Bits B8 (LSB) 0% — 100% 100% Per-bit crush probability for bit 8 (least significant). Affects fine-grain noise floor.
Output Glitch 0 — 50 ms 0 ms Random sample-and-hold duration. Freezes the output for a stochastic period.
Output Glitch Random Off / On Off When enabled, glitch timing activates randomly per evaluation window rather than on every window.
Output Mix 0% — 100% 100% Dry/wet blend between the unprocessed input and the crushed output.
Output Width 0% — 100% 100% Stereo width of the crushed signal path. 0% folds to mono, 100% keeps full channel independence.
Output Output -24 dB — +24 dB 0 dB Output gain applied after all processing.

Specifications

FormatVST3 (all platforms), AU (macOS only)
PlatformmacOS (Universal Binary), Windows, Linux
ChannelsStereo
LatencyZero latency
LicenseSingle-user perpetual, up to 2 devices
Demo

Product video is available on this page before signup or download.

Trial

Free 7-day trial. No credit card required. Trial starts on first plugin activation.

Copy protection

Trials use email-delivered codes. Paid licenses use account/code activation. Both store signed local tokens.

Expiry

After the trial expires, audio processing stops until the plugin is licensed.